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Game maker studio 2 making a multi frame jump animation
Game maker studio 2 making a multi frame jump animation










Now it’s time to put our logo or the main theme picture into the banner. We created a 1 px frame around out banner. Shrink the selection by 1 px ( Selection → shrink) and delete the selection with Ctrl+K. Select the whole image with Ctrl+A and fill it with black ( Ctrl+,).

game maker studio 2 making a multi frame jump animation

For now let us think about every layer as of a separate frame. We’ll discuss the two different frame disposal methods later on. Unlike it’s default composite function, using GIMP as an animation package requires you to think of every layer as of an animation frame. In this tutorial, you’ll learn how to use GIMP’s layers in a different manner. You then have a capture for when AnimSpeed is LESS than 0, to not do anything.Text and images Copyright (C) 2002 Jakub Steiner and may not be used without permission of the author. When it reaches 0, your animation is done. To go in reverse, just set AnimSpeed to decrease by 0.1, since your first value when the door is open would be 2.9, your door will stay open. (whereas image_speed would loop the animation) nothing will happen because you have no "if" statement to check for them.

game maker studio 2 making a multi frame jump animation

Also, if you miss something and your AnimSpeed goes up to like 3,4,5,6,7 and so on. What this does is gives you direct control over what it happening frame wise, and when you reach image_index of 3, to stop animating. Then have events for "If AnimSpeed = 1 image_index=1" and "if AnimSpeed=3 image_index=3 AnimSpeed=0"Īnd so on. When you button is pressed, set AnimSpeed to increase by 0.1 (like you're doing). Instead of using image_speed, have on button press change a variable SIMILAR to image_speed, we'll just call it AnimSpeed. I assume your door animation is 3 frames.

game maker studio 2 making a multi frame jump animation game maker studio 2 making a multi frame jump animation

but lets skip that for nowĪnother option is to bypass image_speed at all, and do it manually. You wouldn't have image speed affect state, you would have button press affect state, and have state change image_speed.












Game maker studio 2 making a multi frame jump animation